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The Middle Sixty #2: Defining Victory

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This is Jason again from Military Gamer Supply. I’m going to jump into my second article geared towards the middle 60 percent of Warhammer 40k players.

This week we’re going to cover the first step in competitive play: defining victory. This article is geared for a fairly wide variety on the competitive spectrum. Some of you are pretty good players, winning the occasional local Rogue Trader Tournament (RTT) or finishing in the top 25% at major events. Others lose 8 out of 10 games or can’t make it to big events.

At this point, I’m going to ask a question: Where do you want to be? Seriously think about it for a little while. Do you want to just win more games? Do you want to smash at every local RTT? Do you want a best in faction for all ITC? Winning locally and winning nationally are two very different roads.  If you want to win locally you only have to worry about your game; list composition, strategy, local meta, etc. Playing on a national level brings a whole host of new concerns. Can you make it to enough events? Can you afford to travel? How much does your local meta differ from the national meta?

Until next week, consider where you are now, where you want to go, and how hard of a road you’re willing to travel. If you want to be a competitive player, you’re going to have to think about 40k as more than a game. You’ll have to put real effort into it and not just one day on the weekend.

On a side note, some of my readers asked for threads on strategy and list building. We’ll get there. There are several other considerations to address before list building.

Thanks for reading and let me know if there is anything you want me to cover.

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