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Modern Thursdays

Modern Tournament Thursdays

Starts @ 6:30 p.m.
$5 Entry
Swiss rounds based on attendance.
1 booster pack for each win awarded to each player.

Modern is a constructed format and therefore adheres to the following constructed rules:

Minimum of sixty cards
No maximum deck size, as long as you can shuffle your deck unassisted
Up to fifteen cards in your sideboard, if used
With the exception of basic lands (Plains, Island, Swamp, Mountain, and Forest), your combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.

http://magic.wizards.com/en/game-info/gameplay/formats/modern

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We’ve Leveled Up Memberships — Get Yours Today!

We're Leveling Up Your Membership.

If you had a membership with us in the past then you have received a notice that your membership was cancelled, but don't worry! We're replacing it with a brand new system that is completely integrated with our website and our brand new webstore that is going to let us do some pretty cool stuff.

Like what? Let me do a sweet, table doodad that will highlight ALL THE THINGS!

  • Make Reservations for our Tavern Room or Spaceship Simulator online
  • Use your membership discounts on select online purchases
  • Access Member Only areas to participate in Narrative Campaigns
  • Get Exclusive Access to new projects and our own Game Development
  • Purchase Member Only T-Shirts and the Swaggiest of the Swag!
  • Sell your Armies, Miniatures or Gamer Gear Online & Offline through us
  • Whaaaaat? That sounds pretty awesome, right? So how do I get in on this hotness?

Get in on the new hotness.

Either go to our webstore at https://www.militarygamersupply.com/shop to see all the new products as they're added daily or go directly to the memberships section at https://www.militarygamersupply.com/product-categories/memberships or check out the bottom of this post to start shopping now.

Will the membership system change again?

It took us a bit to get it right, so we apologize for those who had memberships and had to re-up, but we've got it on lock down now since this new system achieves EXACTLY what we wanted in the first place.  Your memberships can now be integrated into the webstore directly without any of the crazy hassle we had to go through before.  Unless the sky falls and the aliens invade, this is our system since it does all the cool stuff we want it to do and will in turn let us do some cool stuff for you.

For more information, check out the membership product pages below or check out our Membership Overview page.

Thanks for being awesome!

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Modern Tournament Thursdays

Modern Thursdays

Starts @ 6:30 p.m.
$5 Entry
Swiss rounds based on attendance.
1 booster pack for each win awarded to each player.

 

Modern is a constructed format and therefore adheres to the following constructed rules:

  • Minimum of sixty cards
  • No maximum deck size, as long as you can shuffle your deck unassisted
  • Up to fifteen cards in your sideboard, if used

With the exception of basic lands (Plains, Island, Swamp, Mountain, and Forest), your combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.

 

http://magic.wizards.com/en/game-info/gameplay/formats/modern

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Last time we looked at some of the benefits of using published adventures and campaign settings.  This week we will explore building a world from scratch!  Put on your God pants ( in a D&D Pantheon sense), we are going to create stuff.

 

 

(source: Mobygames.com)

 

Setting is a key element in almost any story.  The more rich and vibrant it is, the more invested our players will be.  During discussions with my play group about a possible campaign, we decided that it might be interesting to run an evil setting.  Ultimately we went with our current Masque of the Red Death game, but not before I started working on the world for this potential game.  

 

I went with a big picture approach to deal with the many issues that can pop up during the infamous “evil campaign” (more on this topic in the future).  I decided that the multi-verse itself was in danger from a vast inter-planar war.  The multi-verse setting would allow me flexibility to plug the characters into whatever situation I needed them in.  The group was loosely based on a Suicide Squad type team of bad guys being coerced into fighting for good.  Flexibility was key for this to work.

 

Once the big idea was set, I needed a place to start my story.  I wanted a world that could exist in a classic fantasy setting with the added bonus of being important in a cosmic sense.  Looking at some Sci-fi artwork gave me the inspiration to develop a system of planets, 9 Worlds, connected by magical gateways.  These worlds we’re once a key area used to travel to other parts of the multi-verse.  The orbits of these planets create a cosmic teleportation sigil which greatly assists planar travel.  So the Nine Worlds of Auth’a we’re conceptualized.

 

 

(Source: Walldevil.com)

 

As I continued with my top down approach, I moved to the area where my players would first be seeing action.  I focused on one of the worlds in particular.  Each of the Nine Worlds of Auth’a are governed by a general of Gronthak, the Demon Lord, and as a result of this they tend to take on aspects of their Governor.  “Despair” is the world led by Orden Mosk, a powerful summoner who is Gronthak’s primary source of magical research.  The true names of the Worlds of Auth’a have been lost to history, instead each has a nickname of sorts.

 

The native people of Despair are all slaves feeding his magical research engine.  Gronthak has granted him the use of a powerful artifact called the Throne of Command that allows Mosk to extend his influence over the entire world.  Most of the world is a vast magical industrial complex of resource gathering and experimentation.  The main continent holds Mosk’s Black Citadel, the center of his research.  Despair is different from the rest of the worlds because four of the Dragon Roads lead directly to it.  So we hit a few key points:

 

  1. The world is strategically important
  2. The world has a theme
  3. The world is tied into the story
  4. The world has a general history

 

T aking a top down approach can lead to some very exciting developments in world creation.  Alternatively you can start small and build up the world as the players explore.  Next time we will continue to look at Despair, narrowing our focus down to the capitol city and the people who inhabit the world.  As always, if you have a topic that you want me to go over, make a comment. Happy Gaming!

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August Game of the Month Board Games

Hey guys it’s Jeremy here at MGS and I wanted to let you all know that this months Game of the Month will be board games, all makes and types of board games.

Be it Zombicide or Monopoly you will get a 10% discount on any and all board games in the store or ones you order before the end of August.

If you are a Bronze Member or Military/First Responder you will also get an additional 5% discount on that bringing your total to 15% and if you a Silver Member you receive an additional 10% discount bringing your total to 20%.

So if you ever wanted to tread the jeweled thrones of the Earth under you sandalled feet as Conan the Barbarian, or just kick in the door as a Munchkin come on down and pick up a new game.

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10$ Modern tournment

What is it? A weekly Magic Modern Tournament.  These are friendly tournaments; teaching the game, camaraderie and having fun are just as important as the competition. When does it happen? Every Wednesday from 7pm to 10pm Where does it happen? Military Gamer Supply 1121 Larry Mahan dr. Suite A.

What does it cost? $10  What do you get? 4 packs are added into the prize pool per player, divided among the top finishers.  1 Point on your MGS card. Get 10 points on your MGS card and you can use it for $5 off any paid tournament or event.

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DM Tips with Justin: Using Published Adventures

DM Tips with Justin: Using Published Adventures

 

The Dragonlance books are some of the most popular D&D novels ever written. Margaret Weis and Tracy Hickman created a vibrant world with an amazing and detailed history.  It is an impeccable example of a well crafted world.  However, the is one huge detail that escaped the author’s attention.  Geographically, Krynn is smaller than Earth’s moon.  That’s a pretty big deal when it comes to things like physics, but we are dealing with Fantasy so most people overlook that part (a way more important detail in a Sci-fi game I would imagine). 

 

 

When planning to run a game the setting is a very important part of the recipe.  For ease, Wizards of the Coast has fantastic pre-made adventures in their Forgotten Realms Setting.  A treasure trove of already established content.  If the idea of building a world from scratch seems daunting, these are the products for you.  If the idea of building your own world from the ground up seems exciting, check out next week’s article.  This time I am focusing on the benefits and challenges of using published material.

 

The biggest immediate benefit of published adventures and campaign settings is the amount of time that you will save.  You no longer have a need to spend hours figuring out why a city exists, what resources it has, who lives there, etc.  All of that work has already been done for you.  You just need to read the book before you play.  All of the rich history is provided.

 

Another major benefit is the wealth of background already established.  Many table top RPG players are fans of fantasy and the odds of them having read about Drizzt or Elminster are pretty good.  Even if you end up with players who are unfamiliar with the Forgotten Realms it is easy to point them to the Icewind Dale trilogy to give them a taste of the world.  This ease of familiarity allows you to create characters that have an investment in the world.  This in turn generates attachment which is a key ingredient in all of the most memorable campaigns I have been a part of.

 

 

There are a few pitfalls associated with published content, however.  Sometimes your players will have already played, run, or read the adventure.  You will need to adjust things or hope that they won’t use meta knowledge to have an easier time.  Another issue that I have encountered is not being familiar enough with the material.  Some people feel that they can just read from the prompts without knowing the whole story, this can lead to a very disorganized session.

 

If you plan on using one of the many adventure books from Dungeons and Dragons it can benefit you much as a DM.  Remember that you still need to be very familiar with the module that you are using in order to have a smooth session.  Next time we will look at building a world from scratch using a homebrew setting of my own creation as an example.  As always, if there is a topic that you want me to cover, leave a comment.  Happy Gaming!

 

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FREE Friday Night Draft 7/14/2017

Greetings Everyone,

As a thanks to everyone in the Community this weekend we’ll be having a FREE Friday night magic. The format will be Draft, we’ll be limiting the number of people to 32 players. The event sign ups will start at 6:30 and the event will fire off at 7:00 PM. We encourage new and old players to come out and join us this Friday.

Thank you everyone for making such a great community here in El Paso.

MGS Staff

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Prerelease Weekend HoD

Greeting Everyone,

We had a great first night of HoD prerelease here at MGS: All aspect gaming. The weekend isn’t over yet we’ll be having TWO more events. The first event will be Saturday at 2:00 PM and One Sunday at Noon(If there are kits left over). Entree is 20$ and there are tons of cool random prizes. T-Shirts, dice, deck boxes, and Deck.

Welcome to the desert oasis of Hour of Devastation, where the return of the God-Pharaoh is upon us! Four hours of observation shall take place hailing his return, followed by a fifth and very final hour.