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Extra Life Weekend

As many of you know, Extra life is one those events that we look forward to all year. The store will be open for 36 hours; yes I said THIRTY SIX HOURS. If this is your first time out to Extra Life you might want to know how this all works. It’s simple, a quarter get you a re-roll; re-roll as many times as you want because it’s for the kids. Now for Magic it’s going to work a little differently, a quarter gets you a scry, 50 cents gets you a life point and 75 cents get you a land you didn’t have before.

Help us make this event better then last year! Now here’s our Schudule:

Event Schedule:

With every purchase will be donating 5% to the El Paso Children Hospital this is our way of giving back to the community that has given, so much to us.

 

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Codex: Craftworlds

It’s official – the next codex for Warhammer 40,000 (and the first xenos codex of the new edition!) is Codex: Craftworlds!

Start Collecting: Craftworld box is coming out as well.

There are also some new dice on the way that are perfect for Craftworlds fans. There’s a grand total of 6 sets(!) for you to choose from, each representing a different Aspect Shrine.

If you’re looking for a leader for your Craftworlds army, you’ll be happy to hear that Eldrad Ulthran – first seen in plastic in the Death Masque set – will be available to pre-order separately next week.

For one week only, starting Saturday next week, the latest wave of Made to Order models will give you your chance to get your hands on some rare and out of production Craftworlds miniatures. There are Farseers, Exarchs, and, most excitingly, the much-coveted Bonesinger and the classic Rogue Trader Farseer (who looks pretty great for 28 years old!). While you’re waiting for this Craftworlds celebration to land on store shelves, it’s a great time to catch up on some topical reading, and we can’t recommend Gav Thorpe’s Eldar Path Trilogy and the classic Bill King novel, ‘Farseer’, enough.

Craftworlds: Codex: 40$ reserve your copy now in store, so come and get them if you want a copy.

http://3.230.235.82/product/craftworlds-codex

Start Collecting: Craftworld: 85$ awesome deal reserve your copy in store.

http://3.230.235.82/product/start-collecting-craftworlds/

Coming Soon: A new codex for the craftworlds

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Modern Tournament Thursday!

Modern Thursdays

Starts @ 6:30 p.m.
$5 Entry
Swiss rounds based on attendance.
1 booster pack for each win awarded to each player.

 

Modern is a constructed format and therefore adheres to the following constructed rules:

  • Minimum of sixty cards
  • No maximum deck size, as long as you can shuffle your deck unassisted
  • Up to fifteen cards in your sideboard, if used

With the exception of basic lands (Plains, Island, Swamp, Mountain, and Forest), your combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.

 

http://magic.wizards.com/en/game-info/gameplay/formats/modern

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Modern Tournament Thursday 8/31/2017

Modern Tournament Thursdays

Starts @ 6:30 p.m.
$5 Entry
Swiss rounds based on attendance.
1 booster pack for each win awarded to each player.

Modern is a constructed format and therefore adheres to the following constructed rules:

Minimum of sixty cards
No maximum deck size, as long as you can shuffle your deck unassisted
Up to fifteen cards in your sideboard, if used
With the exception of basic lands (Plains, Island, Swamp, Mountain, and Forest), your combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.

http://magic.wizards.com/en/game-info/gameplay/formats/modern

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Modern Thursdays

Modern Tournament Thursdays

Starts @ 6:30 p.m.
$5 Entry
Swiss rounds based on attendance.
1 booster pack for each win awarded to each player.

Modern is a constructed format and therefore adheres to the following constructed rules:

Minimum of sixty cards
No maximum deck size, as long as you can shuffle your deck unassisted
Up to fifteen cards in your sideboard, if used
With the exception of basic lands (Plains, Island, Swamp, Mountain, and Forest), your combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.

http://magic.wizards.com/en/game-info/gameplay/formats/modern

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Modern Tournament Thursdays

Modern Thursdays

Starts @ 6:30 p.m.
$5 Entry
Swiss rounds based on attendance.
1 booster pack for each win awarded to each player.

 

Modern is a constructed format and therefore adheres to the following constructed rules:

  • Minimum of sixty cards
  • No maximum deck size, as long as you can shuffle your deck unassisted
  • Up to fifteen cards in your sideboard, if used

With the exception of basic lands (Plains, Island, Swamp, Mountain, and Forest), your combined deck and sideboard may not contain more than four of any individual card, counted by its English card title equivalent.

 

http://magic.wizards.com/en/game-info/gameplay/formats/modern

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Last time we looked at some of the benefits of using published adventures and campaign settings.  This week we will explore building a world from scratch!  Put on your God pants ( in a D&D Pantheon sense), we are going to create stuff.

 

 

(source: Mobygames.com)

 

Setting is a key element in almost any story.  The more rich and vibrant it is, the more invested our players will be.  During discussions with my play group about a possible campaign, we decided that it might be interesting to run an evil setting.  Ultimately we went with our current Masque of the Red Death game, but not before I started working on the world for this potential game.  

 

I went with a big picture approach to deal with the many issues that can pop up during the infamous “evil campaign” (more on this topic in the future).  I decided that the multi-verse itself was in danger from a vast inter-planar war.  The multi-verse setting would allow me flexibility to plug the characters into whatever situation I needed them in.  The group was loosely based on a Suicide Squad type team of bad guys being coerced into fighting for good.  Flexibility was key for this to work.

 

Once the big idea was set, I needed a place to start my story.  I wanted a world that could exist in a classic fantasy setting with the added bonus of being important in a cosmic sense.  Looking at some Sci-fi artwork gave me the inspiration to develop a system of planets, 9 Worlds, connected by magical gateways.  These worlds we’re once a key area used to travel to other parts of the multi-verse.  The orbits of these planets create a cosmic teleportation sigil which greatly assists planar travel.  So the Nine Worlds of Auth’a we’re conceptualized.

 

 

(Source: Walldevil.com)

 

As I continued with my top down approach, I moved to the area where my players would first be seeing action.  I focused on one of the worlds in particular.  Each of the Nine Worlds of Auth’a are governed by a general of Gronthak, the Demon Lord, and as a result of this they tend to take on aspects of their Governor.  “Despair” is the world led by Orden Mosk, a powerful summoner who is Gronthak’s primary source of magical research.  The true names of the Worlds of Auth’a have been lost to history, instead each has a nickname of sorts.

 

The native people of Despair are all slaves feeding his magical research engine.  Gronthak has granted him the use of a powerful artifact called the Throne of Command that allows Mosk to extend his influence over the entire world.  Most of the world is a vast magical industrial complex of resource gathering and experimentation.  The main continent holds Mosk’s Black Citadel, the center of his research.  Despair is different from the rest of the worlds because four of the Dragon Roads lead directly to it.  So we hit a few key points:

 

  1. The world is strategically important
  2. The world has a theme
  3. The world is tied into the story
  4. The world has a general history

 

T aking a top down approach can lead to some very exciting developments in world creation.  Alternatively you can start small and build up the world as the players explore.  Next time we will continue to look at Despair, narrowing our focus down to the capitol city and the people who inhabit the world.  As always, if you have a topic that you want me to go over, make a comment. Happy Gaming!

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August Game of the Month Board Games

Hey guys it’s Jeremy here at MGS and I wanted to let you all know that this months Game of the Month will be board games, all makes and types of board games.

Be it Zombicide or Monopoly you will get a 10% discount on any and all board games in the store or ones you order before the end of August.

If you are a Bronze Member or Military/First Responder you will also get an additional 5% discount on that bringing your total to 15% and if you a Silver Member you receive an additional 10% discount bringing your total to 20%.

So if you ever wanted to tread the jeweled thrones of the Earth under you sandalled feet as Conan the Barbarian, or just kick in the door as a Munchkin come on down and pick up a new game.

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10$ Modern tournment

What is it? A weekly Magic Modern Tournament.  These are friendly tournaments; teaching the game, camaraderie and having fun are just as important as the competition. When does it happen? Every Wednesday from 7pm to 10pm Where does it happen? Military Gamer Supply 1121 Larry Mahan dr. Suite A.

What does it cost? $10  What do you get? 4 packs are added into the prize pool per player, divided among the top finishers.  1 Point on your MGS card. Get 10 points on your MGS card and you can use it for $5 off any paid tournament or event.

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DM Tips with Justin: Using Published Adventures

DM Tips with Justin: Using Published Adventures

 

The Dragonlance books are some of the most popular D&D novels ever written. Margaret Weis and Tracy Hickman created a vibrant world with an amazing and detailed history.  It is an impeccable example of a well crafted world.  However, the is one huge detail that escaped the author’s attention.  Geographically, Krynn is smaller than Earth’s moon.  That’s a pretty big deal when it comes to things like physics, but we are dealing with Fantasy so most people overlook that part (a way more important detail in a Sci-fi game I would imagine). 

 

 

When planning to run a game the setting is a very important part of the recipe.  For ease, Wizards of the Coast has fantastic pre-made adventures in their Forgotten Realms Setting.  A treasure trove of already established content.  If the idea of building a world from scratch seems daunting, these are the products for you.  If the idea of building your own world from the ground up seems exciting, check out next week’s article.  This time I am focusing on the benefits and challenges of using published material.

 

The biggest immediate benefit of published adventures and campaign settings is the amount of time that you will save.  You no longer have a need to spend hours figuring out why a city exists, what resources it has, who lives there, etc.  All of that work has already been done for you.  You just need to read the book before you play.  All of the rich history is provided.

 

Another major benefit is the wealth of background already established.  Many table top RPG players are fans of fantasy and the odds of them having read about Drizzt or Elminster are pretty good.  Even if you end up with players who are unfamiliar with the Forgotten Realms it is easy to point them to the Icewind Dale trilogy to give them a taste of the world.  This ease of familiarity allows you to create characters that have an investment in the world.  This in turn generates attachment which is a key ingredient in all of the most memorable campaigns I have been a part of.

 

 

There are a few pitfalls associated with published content, however.  Sometimes your players will have already played, run, or read the adventure.  You will need to adjust things or hope that they won’t use meta knowledge to have an easier time.  Another issue that I have encountered is not being familiar enough with the material.  Some people feel that they can just read from the prompts without knowing the whole story, this can lead to a very disorganized session.

 

If you plan on using one of the many adventure books from Dungeons and Dragons it can benefit you much as a DM.  Remember that you still need to be very familiar with the module that you are using in order to have a smooth session.  Next time we will look at building a world from scratch using a homebrew setting of my own creation as an example.  As always, if there is a topic that you want me to cover, leave a comment.  Happy Gaming!